Once coding is complete, there’s bug fixes, potential minor re-writes if the design doesn’t cover a specific use case, etc.
There have been some minor improvements to gl N64, but the big addition in the next release will be Rice, which is substantially faster than gl N64 and supports more ucodes.
Directed and produced by Naoki Yoshida, it was released worldwide for Microsoft Windows and Play Station 3 in August 2013, with versions for Play Station 4 and mac OS following later.
Wow, 2012, who would’ve thought we’d still be updating Wii64 nearly 5 years after its inception.
I won’t be the first to admit that we have been putting off updating this blog – but sadly there hasn’t been all too much to talk about.
and real life doesn’t have a time slot in the day labelled “Wii64 development” on most days/weeks/months.
Don’t get me wrong, there’s still the drive to get Wii64 to a nice and polished version, but it is taking its time now due to real life really hampering down on everything.